I don't get it. Who is Rebecca Black? Why is she important all of a sudden?
Epic job on this one Weebl.
I watch it once every week :) My friend has a point on Darwinism...=If we evolved from monkeys, then why the F*** are there STILL monkeys???
Phenomenal! Fantastic! Amazing! I have tears in my eyes from this beautiful story. The wonderful storytelling, the original artwork, and the exceptional soundtrack. All of these things, and more, will you find, in "The Grey Rainbow".
BlackOlive, your group is great at storytelling, and I can not wait for the sequels to Tainted Olive.
I don't even know where to begin in this review, that I write with a smile on my face, and enlightenment in my heart, and indeed, my very soul. From the beginning, this story, I can't call it a simple game, draws the player in. From the grey world of The Detective, to the vibrantly colored world of the mice, the Old Man, and many more, memorable, very well designed characters.
And before anyone starts to think that this game is only deep story, it has great puzzle logic, and fantastic humor that you will laugh at.
I know that this is your first game, but to me it is the second, so once again, this was a lovely game. Keep up the great work.
Alright. This is a new approach (to me) on a fairly old concept. From the thumbnail I was expecting either a rail shooter or a point and click and pull mouse below a point for cover type of thing. This was interesting. At first.
After completing wave 1 I was a bit disappointed at the lack of different enemy models or location. Also, the controls are very awkward. Movement is... okay, but I would have enjoyed it more if I could strafe left or right. The way the movement is now, it makes the game almost unplayable: you have to fight the controls to move your character into a position that is able to shoot an enemy, then you have to wrestle with the same controls to attempt aiming. This is not the age of Doom. Music is good. Doesn't help or harm the game itself, and is nice to listen to. Sounds were spot on, animation for bullets was great, reload animation could use some touching up as it seems like you just cock the charging handle.
I was able to walk through numerous walls, and even get outside of the base as well. The enemies do not shoot at you when you are off the map, nor can you hit them. I will list a few locations that this happened:
-- Warehouse: backed up into the corner facing outside tower and passed through the corner, works walking forwards too.
-- Wall touching Fence beside tower: walk into the corner of the wall and you will be outside of the map, you can walk back inside from anypoint outside of the warehouse (I did not test about walking through the warehouse itself)
-- Tower: I was able to just, walk straight into the tower, you can just sit there and regenerate health (same with all of the glitches/bugs)
All in all, not bad... its actually okay. I say that the controls need to allow the player to simply strafe left/right and find another way to aim. Perhaps the mouse? The game could be more fun if the player could walk with WASD and use mouse to aim/fire... but at that point, I guess you might as well download CounterStrike.
Keep at it though, don't let this discourage you, you have some talent, just needs brushing up.
Okay. I have to say that this was very well made, written, and drawn. The music kept me in suspense, the ominous mood ever present, very good way to immerse the player. The gameplay was phenomenal, especially for a point-and-click, the puzzle box was unsuspected and a nice turn of pace for the game.
The game lacked much challenge, however... with the obstacles obvious and simple enough to figure out. The most difficult thing I faced in this game was finding a certain rat, but I won't say more as to not spoil the game. The "Mora" segment: This was perhaps the most satisfying thing in the game, as I felt very smug about defeating -spoiler-. The dialogue was great, I never felt it was lacking at any point.
Very, very nice game, it is more akin to being referred to as artwork! And I have to say, I usually don't play point-and-clicks, because there are usually some stupidly hard logic puzzles to what objects do what. So don't take what I said about the simple gameplay too hard, just maybe kick it up a small amount.
In conclusion: Very nice art style, love the comic approach; great music, really helped to immerse the player; The "Mora" game was fantastic and I very much enjoyed it; The characters are pretty fleshed out, you can sense their moods, and see how they are in everyday life.
I've favorited this game, and I really, really hope that you are able to make Chapter 2 and upload it.
I don't like convoluted puzzles, but I like logical ones, even if they're hard. So I always try to put in the most logical ones, whether it's real-world or game-logic - sometimes they're easy, sometimes they're not. But hey, that's the way it's gotta be ;)
But I suspect chapter 2 is going to have better puzzles. It is certainly going to be longer, at least two-three times.
Beasty job Luke an Cody
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.